// Automatically generated with bin2go: http://github.com/chsc/bin2go

package games

var Kaleidoscope = &Game{
	Program: []byte{
		0x60, 0x00, 0x63, 0x80, 0x61, 0x1f, 0x62, 0x0f,
		0x22, 0x32, 0xa2, 0x00, 0xf3, 0x1e, 0xf0, 0x0a,
		0xf0, 0x55, 0x40, 0x00, 0x12, 0x1c, 0x73, 0x01,
		0x33, 0x00, 0x12, 0x08, 0x63, 0x80, 0xa2, 0x00,
		0xf3, 0x1e, 0xf0, 0x65, 0x40, 0x00, 0x12, 0x1c,
		0x73, 0x01, 0x43, 0x00, 0x12, 0x1c, 0x22, 0x32,
		0x12, 0x1e, 0x40, 0x02, 0x72, 0xff, 0x40, 0x04,
		0x71, 0xff, 0x40, 0x06, 0x71, 0x01, 0x40, 0x08,
		0x72, 0x01, 0xa2, 0x77, 0x6a, 0xe0, 0x8a, 0x12,
		0x6b, 0x1f, 0x81, 0xb2, 0x3a, 0x00, 0x72, 0x01,
		0x6a, 0xf0, 0x8a, 0x22, 0x6b, 0x0f, 0x82, 0xb2,
		0x3a, 0x00, 0x71, 0x01, 0x6b, 0x1f, 0x81, 0xb2,
		0xd1, 0x21, 0x8a, 0x10, 0x6b, 0x1f, 0x8b, 0x25,
		0xda, 0xb1, 0x6a, 0x3f, 0x8a, 0x15, 0xda, 0xb1,
		0x8b, 0x20, 0xda, 0xb1, 0x00, 0xee, 0x01, 0x80,
		0x00, 0x00,
	},
}
